6/12/2023 0 Comments Half wing pins![]() When a ship gains the broken condition, it takes a –2 penalty to AC, on sailing checks, saving throws, and on combat maneuver checks. Special Note on Ships: Ships, and sometimes their means of propulsion-are objects, and like any other object, when they take damage in excess of half their hit points, they gain the broken condition. Most craftsmen charge one-tenth the item’s total cost to repair such damage (more if the item is badly damaged or ruined). Generally speaking, this requires a DC 20 Craft check and 1 hour of work per point of damage to be repaired. Non-magical items can be repaired in a similar fashion, or through the Craft skill used to create it. Items lose the broken condition if the spell restores the object to half its original hit points or higher. If the item is magical, it can only be repaired with a mending or make whole spell cast by a character with a caster level equal to or higher than the item’s. Items with the broken condition, regardless of type, are worth 75% of their normal value.
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